![]() Performance concerns are always top of our list when it comes to creating new patches, and 3.9 “Caelum” is no different. Just a reminder that Planetary Automation builds planets based off of the designation of the planet – so remember to set your Planetary Designation before turning on Automation, for a consistent experience! Planetary Automation will now take resources directly from an Empire’s resources, and we have added the ability to forbid using specific resources. In the 3.9 “Caelum” update, Sector Automation has been completely removed, in favor of individual Planetary automation. This in itself is a temporary measure, as we are continuing to experiment internally to find a Leader system that we’re truly happy with. Leader XP gain reduction will now follow a curve, allowing you to hire more leaders. We’ve heard your feedback on the leader cap, and we’ve softened up the penalties for going over the Leader Cap in 3.9. You can read the full patch notes on the Stellaris forums! We’re going to go through some of the major features of this new update so that you can hop in and start playing on day one! This update brings a host of new features to previously released DLC, including a habitat rework, trade rebalance, softening of the leader cap, new features and updates to previously released DLCs, plus a plethora of other bug fixes, AI, automation and performance improvements. ![]() The 3.9 “Caelum” update is available now!
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